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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 20 - QuickDraw 3D Mathematical Utilities / QuickDraw 3D Mathematical Utilities Reference
QuickDraw 3D Mathematical Utilities / Setting Up Transformation Matrices


Q3Matrix4x4_SetRotateVectorToVector

You can use the Q3Matrix4x4_SetRotateVectorToVector function to configure a 4-by-4 transformation matrix that rotates objects around the origin in such a way that a transformed vector matches a given vector.

TQ3Matrix4x4 *Q3Matrix4x4_SetRotateVectorToVector (
TQ3Matrix4x4 *matrix4x4, 
const TQ3Vector3D *v1, 
const TQ3Vector3D *v2);
matrix4x4
A 4-by-4 matrix.
v1
A three-dimensional vector.
v2
A three-dimensional vector.
DESCRIPTION
The Q3Matrix4x4_SetRotateVectorToVector function returns, as its function result and in the matrix4x4 parameter, a rotational matrix that rotates objects around the origin in such a way that the transformed vector v1 matches the vector v2. Both v1 and v2 should be normalized.


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© Apple Computer, Inc.
11 JUL 1996